Antihistamines sell lowly, but everyone gets a cold. So you don't have to raise both concentrations.Ģ: Erectile Dysfunction sells for a ton, with a low market. This means that Drug A could import at 2 Con and activated at 10 Con, while Drug B imports at 9 Con and activates at 11 Con - you bring B to 10-11, mix them, and A's effect is now set there. less than ideal.ġ: You only have to get the BASE drug to a concentration. What's the point of combining drugs? Aside from introducing a catalyst, it seems. Quote from: Girlinhat on June 07, 2015, 01:49:49 pm I've encountered a question. It could either be two players sharing the same map, or two different factories fighting for market dominance. It takes a whole factory to make viagra that also combats malaria.ĪND it looks as if the game will have some effect for multiplayer, or at least the right framework. You can also remove side-effects by sending them through another process similar to the tier 1 method. If you want to combine two drugs into one, then do all of that again, but send them through the mixer in the correct sequence, and hope that both drug effects have the same requirements or else you might get two sub-par drugs in one pill. ![]() Tier 3 is usually "modify to x, using y machine, then modify again to z, then bring in ANOTHER ingredient, mix in a special machine, then modify to w, using v machine, then modify again to u." But to get a tier 2 drug, you have to "modify to x, using y machine, then modify again to z". To get a tier 1 drug, all you need to do is "modify to x". Watching the final, working, well-oiled machine punch out nitric oxide is absurdly satisfying (and trying to explain the achievement to someone who hasn't played the game is impossible).The basic levels are simple. But it CAN be done with just one (very complex) reactor. ![]() In this particular problem you were allowed to use three total reactors. (What if it gives you three O2s and then an N2? What if it gives you two N2s back to back? etc.) The game provides you with a tool to recognize the nature of a single atom that can be used to change the path of a waldo. Since you don't know precisely what order the molecules will be sent to you, your plant must be able to respond to various combinations. You're required to produce nitric oxide (double-bond NO). For instance, an atmospheric pump might provide you with 25% triple-bonded N2 and 75% O2 in the same pipe. Right now I'm at the point the game gives you variable input problems (your plant is supplied with several different possible molecules at random: though you know roughly the ratios of each you won't know which you'll get until the waldo crosses an "In" command). ![]() Until you hit your limit that is.Ĭlick to expand.It only gets worse. I believe it contains a fair bit of content (several hours of play) and since it does not take long for the puzzles to become interesting, it should already invoke that feeling of being the greatest human ever born. Simply compare your solution to the ones others have (which, keeping the easy-to-use Youtube feature in mind, shouldn't be a problem), and you wil lfind that not one solution is exactly the same, even though some might share the same approach. Admittedly, I have hit a brick wall at the beginning of world 8, but I still intend to return to it and finish the game.Īlso, what needs stressing is that the problems in this game do not force you to reconstruct the solution that the developer had in mind. I lose all sense of time while playing it, but I think that I might have played for 30-40 hours, and still have the last two worlds and several optional puzzles to complete. What I can vouch for is that the game offers hours upon hours of engaging puzzles, even without going for efficient solutions. ![]() Well, it depends on how you measure value.
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